![]() 17 Smaller updates that came afterwards.7.4 Naval Visual models and visual parts:.7.3 Naval characteristics, physics and damage model:.7.2 Naval modifications and crew skills:.7 Naval fleet model, damage model, characteristic and weaponry changes:.6 Aircraft and helicopter model, damage model, characteristic and weaponry changes.5 Ground Vehicle model, damage model, characteristic and weaponry changes.I hope you one day learn a better comeback than “Go play a different game that is also fun in its own way that I hate because I have a superiority complex” and you grow up. But have fun squinting at your screen to see your shells land because what my opinion is doesn’t change anything about the game. ![]() Your precious realistic is arcade-y as any other mode. ![]() You couldn’t look out of broken optics, a thrown track was the only thing *ever* repairable outside of a cap zone, reload times depended on the movement of the tank, and half your crew died when your light tank crashed into a telephone pole at 60KPH. Imagine how sucky the game would be if dead crew took over a minute to replace, o Even Sim has the same hand holding that Realistic has. Get out of here with your “muh realistic has no handholding” mentality. It is, and I apologize of I didn’t spell it out for you, a *Few lines* on the screen that are used to show you where your shells landed which would be completely visible in real life at these distances. ![]() If this is how you act when it’s some random person suggesting a minor feature would be helpful then I feel really bad for you. Realistic is fine and it’s not like the feature will ever be added to naval RB so calm yourself. ![]() Never said that I wanted RB to have spotting like arcadeĢ. ![]()
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